A single round from the Gunboat naval cannon aimed directly in the middle of the two Towers will deliver 100% of the direct and splash damage to BOTH of these towers. The marked-up image below makes the mistakes clear - the Red Line shows the pair of Sniper Towers side-by-side and too close. The image above is a player-created base - you should easily recognize the layout as it is based upon the standard from the start - and the player has made some pretty basic mistakes - can you spot them? While the logic they used for their defensive layout is pretty clear, can you spot the mistakes that this player made and how they are potentially damning? That is a good lesson since it drives home the point that you need to do something about it! And that brings us full-circle to the point of this hint and tip. The game then kicks you in the seat of the pants to get you started, having you place a Sniper Tower (a very basic defensive position), then the enemy attacks and you get your first taste of combat as you defeat them and at the same time learn just how vulnerable your base is. To the east there is a series of rocks and cliff-like surf area that restricts any attack from that direction in terms of landing troops - and this is where we have created a protected harbor and piers at which our Landing Craft can be tied up, filled, and serviced, and where our Gunboat is kept tied to a pier. Since you need to remove trees, rocks, boulders, and the like, delaying the process until you have a specific need for the resources that they create is a very good idea.
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